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guigui lechat
the no fock given
10
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Posted - 2017.03.15 03:32:22 -
[1] - Quote
tested it on nvidia
sudo add-apt-repository ppa:wine/wine-builds sudo apt update sudo apt install wine-staging #if you want to replace the wine version : #sudo apt install winehq-staging
had to delete my old playonlinux prefix though GǪ which I did, then placed a launcher on my desktop :
mkdir -p ~/wineprefixes/eve launcher=$(source ~/.config/user-dirs.dirs; echo $XDG_DESKTOP_DIR)/eve echo '#!/bin/bash'$'\n'"WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/wine "'C:\\\\Eve\\eve.exe' >"$launcher" chmod +x "$launcher"
then started the installer
WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/wine ~/EveLauncher-1104888.exe
choosing C:\\Eve as install path
after that,
WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/winecfg
to enable everything but the gdk theming in the "staging" and set compliance to windows 10.
I could not launch winetricks to get the corefonts.
on first log in press alt+enter to get the controls.
once Eve launched I needed to change option in display, untick "asteroid environment" cause it makes HUGE FPS drops. also set shaders to medium and post-process to low. However I noticed "antialising" went to low and I don't have high anymore, meaning I may have lost the dx11 GǪ I got it again by selecting shader quality to high. |
guigui lechat
the no fock given
10
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Posted - 2017.03.15 16:48:22 -
[2] - Quote
used winetricks to install corefonts and d3dx11 and got way better performances. Still issues in asteroids though |
guigui lechat
the no fock given
10
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Posted - 2017.03.16 14:30:38 -
[3] - Quote
started Eve, tried to kill base angel.
15 minutes laters, several freezes and the burners killed, message "no more space on HDD" /var/log/syslog was filled with
Quote: org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 15, view_count 1, views 0x33a6ac stub! fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 5, view_count 1, views 0x33a78c stub!
20minutes, 150GB eaten on my SSD. I'm not sure, but maybe there is something not working perfectlyGǪ |
guigui lechat
the no fock given
19
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Posted - 2017.03.29 23:19:26 -
[4] - Quote
adding WINEDEBUG=-all before calling wine indeed got rid of this. Also I do not have freezes anymore.
two bugs : - I can see my stratios' lights through it. - if I set the shadder quality to high, then sometimes the screeen goes very dark with no reason.
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guigui lechat
the no fock given
23
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Posted - 2017.03.31 01:46:21 -
[5] - Quote
when shaders are high, I can also see my bestower's reactors through it. when I put it to low it's OK. |
guigui lechat
the no fock given
39
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Posted - 2017.05.19 06:19:05 -
[6] - Quote
I also had system crashes (whole linux system crashed) several times on 2.6 and 2.7 so I had to go back to dx9. trying 2.8 with dx11, so far no crash. |
guigui lechat
the no fock given
39
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Posted - 2017.05.19 07:47:43 -
[7] - Quote
just had a crash (in station), going back to dx9 |
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